Machiavelli
A manipulation rummy game: rearrange shared sets and runs to fit cards from your hand, leaving every table card in a legal meld.
- Players
- 2–5
- What you need
- Two standard 52-card decks, no jokers (104 cards)
Good games. One letter.
Remember the name. Discover a new favorite. From Mao to Mille Bornes, find the right game for your next table.
The collection / A–Z within M
These card games start with M. Browse by name, compare what you need, then follow a guide or the linked rules.
A manipulation rummy game: rearrange shared sets and runs to fit cards from your hand, leaving every table card in a legal meld.
A social deduction game in which ordinary cards secretly assign town and Mafia roles. Discussion and voting matter more than the cards themselves.
A trading card game of lands, spells and creatures. Begin with a two-player learning game; other formats change deck construction and player counts.
A shedding game with hidden table rules: match cards, notice patterns and learn from penalty cards. Each group has its own version.
Match the suit or rank and shed your hand. Sevens, eights and jacks add draw, skip and suit-choice effects in the version described here.
Turn over two cards, remember their positions and collect matching ranks. With a standard deck, the player with the most pairs wins.
A stops-family game of ascending suited sequences and chip pots. Check whether your group means traditional Michigan or a poker-and-stops edition.
A dedicated-deck racing game: play distance cards, repair hazards and protect your journey with safeties. Editions differ in restart and scoring rules.
Use property, money and action cards to collect three complete property sets in different colors. A dedicated card game, without a Monopoly board.
A humorous dungeon adventure card game: fight monsters, gain treasure and interfere with other players as you race toward the winning level.
Less guessing. More playing.
Our card game finder matches the group and cards you actually have. It shows the rule version behind each match.
Find your next gameA guide, not a rulebook replacement
Traditional card games travel. A special card in one household may do something different in another, and commercial editions can change. Every detailed guide identifies its reference or teaching version.
Mao is especially unusual: discovering the rules is often part of the game. Our guide explains that choice before revealing a starter version. For commercial games, the publisher’s instructions for your edition come first.
How we build these guidesA few useful answers
Mao, Mafia, Machiavelli, Mau Mau, Memory, Michigan Rummy, Mille Bornes, Magic: The Gathering, Monopoly Deal and Munchkin are in this list. They range from games played with ordinary cards to games that require a dedicated commercial deck.
Mao, Mau Mau, Machiavelli and Memory use ordinary playing cards in the versions discussed here. Mafia can use playing cards to assign roles. Michigan Rummy needs a suitable layout as well as cards and counters. Check each guide for exact setup.
This is an independent guide. Commercial games link to publisher materials, while traditional games identify a reference or a specific teaching version. House rules and editions can differ.
Use the card game finder to filter this list by player count, deck type and play style. A match follows the documented version, including non-continuous player counts where an edition specifies them.